Sunday, December 4

The Thing in the Woods

The session begins with the characters picking up the pieces at the Lennox Motel.

Back inside her room, Griff decides to plug the SIM card back into her (potentially) compromised smartphone and check her messages. The fledgling detective Randall Pimm has left three!

1.       “How come we aren’t getting together to share information” and assorted other waffle

2.       Randall has bribed one of the guards for this Wednesday’s password for the Golden Ram Club (the password is Shub-Niggurath)

3.       The Jessica Landers kidnapping is finally news but importantly she’s the Illinois state governor’s niece… It’s the governor that received the $250K ransom demand

Griff phones Randall who explains that the Golden Ram is at 34 Beech Street and the ‘guards’ are members of a street gang called the Red Tops.

The PCs don’t seem remotely interested in the fact that their initial murder investigation has now turned into a kidnapping. They can’t do anything about Ray Carlino (they found out he wasn’t dead, and then killed him), they could attempt to save Jessica but it all sounds a bit too hard for our intrepid investigators!

Next they decide to head to Calumet Heights and check out the Golden Ram in daylight. The neighbourhood looks like a demilitarised zone and they find a clay tile factory (Brandiero Kiln) on the same lot as the club. Red dirt is much in evidence – like that found on the tyres of Ray’s truck. An internet search reveals that Brandiero is pretty swish. They have a view-by-appointment show room in Chicago and there’s no mention of the Calumet Heights presence. Both the factory and the club are surrounded by tall hurricane fencing.

In a delusional moment, Jackson Wells (perhaps believing that he is the indestructible hero of his best-selling novels, Lee Gold) decides to blast his way into the factory with Don’s shotgun. The other investigators (and probably the players too) tell Jackson that he can go ahead with that approach but not to come back afterwards… He settles down, for the time being.

Instead Jackson prowls around the perimeter fence and scans for cameras (he sees none but rolled really badly). By the time he returns to the car, a limo full of armed Red Tops arrive to sort out the trespassers. The gangsters make a show of strength and the investigators make a strategic withdrawal.

Next, they head off to check out the legitimacy of Ray’s workplace – InstaCOM. They meet the affable CEO (Ted Widjinski) who gives them the full background to the company and tries to solicit a donation from the wealthy Mister Wells (and his assistant, Jade Craft). The company has been refurbishing computers, fitting them with legal Windows XP operating systems and selling them at cost to African NGOs. The plan is to expand the distribution network to third world countries that can afford to pay for a profit margin and don’t want ‘free-ware’ computers. Net result: income for the founder members of InstaCOM who took second mortgages on their homes to establish the business and draw minimum wage to keep it afloat.

Jade meets Lisa (one of the original founders) on the workshop floor who gives out some free merchandise – one of the group’s first laptops.

Back in the car, the team discover that the laptop is infected with the same malevolent dead pixel as Ray’s computer. Don neutralises the evil machine with his boot.

The investigator’s take lunch at a nearby diner (it’s already been a whole hour since Don last ate) and spot Ted sizing up their vehicle and talking on a mobile phone.

Later that evening, they return to Lenox County to return the ‘borrowed’ computer to the Ed, the helpful desk sergeant. However, when Griff gets to the reception desk, Ed is gone (off sick…) and the brooding  Ambrose Wilkes stands in his stead.

Wilkes draws a gun and demands the computer. Griff complies and legs it (fretting about horrible global conspiracies “everyone’s in on it” she cries – probably due to the recent heroin induced coma…).

Outside, a 4WD nearly kills Griff in an attempted hit-and-run; the characters give pursuit in their newly hired sports utility.

Their quarry disappears into the woods but the investigators soon spot the glare of the halogen spotlights and home in on the 4WD’s location.

Suddenly the enemy abandon their vehicle and head into the woods. The investigators give chase on foot (there’s no alternative) but after a few hundred yards a terrible screeching, bleating sound fills the forest and Don spots something big and unnatural heading from the south (he has night-vision goggles). 
Don eases off a short burst of automatic fire and takes out one of the fleeing men, a second burst goes wide and the ‘thing’ continues to approach. It almost gets close enough for Don to see the creature in the flesh but at the last moment he decides to leave his goggles on, reducing the horror to indistinct blobs of colour… With that he turns and runs for the car – realising that the other investigators are way ahead of him.
The session ends as a giant pine crashes from the woods narrowly missing the investigators’ car… They speed off into the night.

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